half life
This subject is from the Portal era.This subject is from the Portal 2 era.
Coop logo
This article is within the scope of the Portal Project, a collaborative effort to improve articles related to Portal and Portal 2. See the project page for more details about the article status.

 
"Very good! You are now in possession of the Aperture Science Handheld Portal Device."
GLaDOS[src]
 

The Aperture Science Handheld Portal Device, originally marketed in the 1950s as an Aperture Science Portable Quantum Tunneling Device, also commonly known as a Portal Gun or by its acronym, "ASHPD", is an experimental tool used to create two portals through which objects can pass.

Used in the Enrichment Center's testing tracks, it is a Test Subject's primary tool to complete each test, as well as being a mandatory travel aide outside of testing areas.

Overview

Chell facing a portal she just created in Test Chamber 04.

Chell facing a portal she just created in Test Chamber 04.

The ASHPD is a hand-held device which has the ability to manufacture two linked portals. No matter the distance between them, any object which passes through one portal will emerge from the other and vice versa instantaneously. The portals can be placed on any surface which is made out of manufactured or refined moon rock and large enough to accommodate them. Though considering that fact that portals can be placed on what seems to be standard concrete, and that the device was used in the 1950s by Aperture before the discovery of the moon rocks’s capabilities, it is likely that moon rock is not required for the creation of portals but instead just very effective. Moving objects, or certain types of surfaces, will prevent the formation of a portal (The only exception to this is in the neurotoxin generator in Portal 2). Material Emancipation Grills will block any attempt to shoot portals through them, as well as reset any active portals should the ASHPD pass through it.

The ASHPD is held with a hand behind the weapon, holding the handle/trigger, while the other hand supports the barrel. A light in the small hole on the top of the ASHPD and its glowing glass tube both have the color of the last portal shot. It has two triggers, one for each of its two portals.

When the ASHPD is fired, a burst of colored energy is emitted from the barrel, corresponding to the colored portal it is intended to create. Upon striking the targeted surface, a portal is formed, surrounded by a colored ring. If the surface cannot accommodate a portal for whatever reason, the shot will dissipate in a shower of colored particles. If one portal is shot into its opposite, the portal will be formed next to the first one, assuming the surface has enough room for it to form; otherwise, it will dissipate as normal. The device can only create two portals at a time. If a third is fired, the other of its type will be automatically closed and a new link will be formed.

Given by the fact that the energy from the ASHPD takes roughly 2 seconds to reach the Moon in Portal 2, the ASHPD's portal energy balls is not light.

The portals fired by the ASHPD each have a distinct color. Chell's ASHPD uses blue and orange (Or red if you look in the settings) portals. ATLAS and P-body each use a variant on those two colors; ATLAS uses light blue and purple portals, while P-body uses yellow and red portals.

The ASHPD also has a zero-point energy field manipulator, similar to the Gravity Gun but far weaker. It can pick up objects, but only those directly in front of it. If the space between the object and the ASHPD is interrupted by a solid object, there is a chance that the object will be dropped, which can sometimes occur when traveling through portals at high velocity and the object accidentally hits the edge of the portal or another object in the surrounding area. It also cannot punt them as the Gravity Gun can, so the only way to throw the object is to physically swing the ASHPD itself, which can at best send the object a few meters away. It cannot catch Aperture Science High Energy Pellets, the equivalent of Combine Energy Balls, due to the weaker manipulator. Items picked up with the ASHPD's manipulator can be carried though portals, which proves to be very useful in several test chambers.

Appearances

During Portal, Chell first acquires the ASHPD in Test Chamber 02; it fires only blue portals. It is later upgraded in Test Chamber 11 to fire the orange portals as well (while another model is found there, it actually consists of an upgrade to the current model, as said by GLaDOS). When each of the two versions of the gun are found, they are seen placed on a pedestal in the middle of a Test Chamber. The pedestal is constantly turning on itself, and the ASHPD shoots a portal each time it faces one of the four walls of the room it is in. Chell has to use the non-player controlled gun to complete the Test Chambers and once done acquires the initial ASHPD and later its upgrade.

In Portal 2, Chell again finds the same ASHPD that she acquired in Test Chamber 02 near the start of the game. It appears to have been hidden in a Ratman den in the ruined Test Chamber 02 by Doug Rattmann, Which may have symbolised that Rattmann was using the Single-Portal ASHPD after Chell's ASHPD was upgraded during the events of Portal . After GLaDOS is awakened and Chell, along with Wheatley, is lifted up by GLaDOS, she loses this one. It falls on the floor in GLaDOS's chamber and is presumably retrieved by GLaDOS. GLaDOS drops her into the furnace, where a fully-functional ASHPD is obtained in the room ahead of it. Chell loses her ASHPD in the final conflict against Wheatley. When she creates a portal on the moon, the ASHPD is one of the first things sucked through. ATLAS and P-body are provided with fully-functional ASHPDs at the start of their testing. In addition to the two appearances in the Single-Player Mode of Portal 2, several Inaccesible and Inactive ASHPDs are found in the elevator of each test chamber, along with Storage Cubes, Turrets, and others.

In the Portal 2 cooperative mode, ATLAS and P-body have their own ASHPDs. They are identifiable by two stripes running along the top rear of the device; blue stripes for ATLAS, and yellow for P-body.

Tactics

Chell going through her own portals. The blue is on the ceiling, the orange on the floor. When properly placed, Chell can infinitely fall downwards through the portals.

Chell going through her own portals. The blue is on the ceiling, the orange on the floor. When properly placed, Chell can infinitely fall downwards through the portals.

The ASHPD cannot create portals on every surface. It will not work on certain tiled floors, metal, any kind of prop, doors or windows. However, it will work on security cameras, detaching them and making them fall on the ground. When shooting a portal on an unauthorized surface, the weapon's ray will bounce off and be turned into blue or orange particles that shortly disappear. The surfaces a portal can be created on are the white tiles found in many areas or surfaces covered in conversion gel, which is made of ground-up moon rocks.[2] Portals can also be formed on the moon itself.

With the noted exception of cameras, a portal is incapable of causing physical damage to either humans or objects. If a portal is closed while something is between it and the destination, the object will automatically be pushed out of one or the other, depending on which one the object is closer to. There are a few instances where the player can use portals to kill themselves.

The oval-shaped crosshair/reticle of the ASHPD indicates useful information pertaining to the portals. It first starts with a completely blue crosshair, as the first acquired ASHPD can only shoot blue portals. Later, when the ASHPD is upgraded to shoot orange portals, the crosshair is cut in two parts, blue and orange. In Portal, a smaller oval appears next to the side that has been most recently fired, and when the ASHPD is held in front of a surface where portals cannot be shot, only the outlines of the two oval elements are seen. A filled-in outline indicates a suitable surface. When aimed at an open portal, only the part of the crosshair matching the color of the portal is filled. (Thus reinforcing the fact that portal shots cannot be shot through portals.) In Portal 2 the smaller oval does not exist, and the two oval elements fill when a portal has been fired.

Shooting an orange portal on an existing blue portal (or vice versa) will create the portal right next to it, if the room available allows it. Otherwise, the shot will dissipate in a shower of particles.

An Aperture Science Material Emancipation Grill will close, or "fizzle", any portal created by the ASHPD. This ensures that the Test Subject starts each new Test Chamber with a "clean" portal network, with their portals confined only to the Test Chamber they are currently in. They also appear within several chambers, forcing the Test Subject to find a way to work around them to complete an otherwise simple task.

The various Test Chambers require the use of several portal-creating techniques, where the ASHPD and momentum play a pivotal part:

Behind the scenes

Early model (with visible hands) and early crosshair in an early Test Chamber 13.

Early model (with visible hands) and early crosshair in an early Test Chamber 13.

Concept art for the final version.

Concept art for the final version.

Trivia

The Portal Gun in LEGO Dimensions.

The Portal Gun in LEGO Dimensions.

Gallery

Portal

Pre-release

Retail

Portal 2

Pre-release

Retail

List of appearances

References

Imagecat The Half-Life Wiki has more images related to Aperture Science Handheld Portal Device.
  1. Scott Klintworth's official website
  2. Portal commentary
  3. 3.0 3.1 3.2 3.3 3.4 The Orange Box Prima Guide
  4. 4.0 4.1 Portal Trailer on Steam
  5. Beyond the Box: Orange Box Afterthoughts. 1UP.com (13 December 2007). Retrieved on 2009-06-29.
  6. Valve clears up Adrian Shephard Portal speculation. Eurogamer (3 March 2006). Retrieved on 2009-06-21.

External links