half life
This subject is from the Combine era.This is a featured article.

 
"I don't know about you, but I'm ready to join Civil Protection just to get a decent meal."
Citizen[src]
 

The Civil Protection, also referred to as the Metro Police, Combine Civil Authority or the Ministry of Civil Protection, was the oppressive police force of the Combine on Earth. The Civil Protection are ordinary human volunteers who have willingly joined the Combine for either more privileges, such as additional food, better living conditions, rewards for completing objectives, an increase in authority and status over others, or out of genuine sympathy and identification with the Combine's aims.

Overview

Half-Life 2

Civil Protection frequently conducts inspection raids on apartment blocks.

Civil Protection frequently conducts inspection raids on apartment blocks.

Civil Protection officers are police officers, armed with basic weapons and tend to attack in squads or groups. They can occasionally deploy Manhacks to flush the player out of cover; though they can easily be destroyed by a few hits.

A Civil Protection officer's uniform includes a bullet-resistant vest, leather boots, and grey coats and green slacks, both with a matching silver stripe on the limbs. An armband with "c17:i4o," emblazoned on it is worn on the right arm, and "C17" is printed on the back of the collar. Officers also wear white masks that conceal their faces, with built-in vocoders to disguise their voices. These masks contain a radio and air filters and are visually similar to a Soviet PMG gas mask. The mask is also able to display images such as pictures taken by Scanners for immediate facial recognition.[3]

Civil Protection officers carry USP Match pistols and Stun Batons. In more critical circumstances, officers also use MP7s and Emplacement Guns with fire support from APCs and Hunter-Choppers. Some officers may be armed with a deployable Manhack and a Flare Gun to call for help in some instances.

Civil Protection officers are known to beat unarmed Citizens with Stun Batons at the slightest provocation; Barney Calhoun mentions being "way behind on [his] beating quota." It should be noted that Calhoun may be joking, playing on the violent nature of Civil Protection.

Officers regularly communicate with the Overwatch Voice over their radios. They are thus constantly fed mission objectives, rewards, reminders, and orders to respond to incidents, such as the locations of downed units or other criminal acts.

They are almost always encountered in small squads or teams and employ basic tactics, such as covering one another and running to cover when injured or reloading. Their tactical AI is noticeably poor compared to the Combine soldiers (possibly a design choice, to simplify combat).

Their behavior is aggressive towards criminals and they will often give pursuit to evading suspects. The Overwatch Voice also suggests that each squad has a particular leader. If so, the squad leaders are likely given the same uniforms as regular officers to prevent enemies from targeting them in a fight.

Civil protection officers firing at Freeman with two Emplacement Guns and an MP7 in a City 17 tunnel.

Civil protection officers firing at Freeman with two Emplacement Guns and an MP7 in a City 17 tunnel.

When killed, an officer's radio emits a prolonged tone similar to that of a flatlining ECG, followed by the Overwatch Voice declaring the officer down, along with their last known location and orders to nearby officers to respond.[4] The constant radio chatter will generally give away officers positions before they are visible, indicating substandard training the officers receive compared with their military counterparts.

Civil Protection officers travel in APCs and Combine Dropships, often accompanied by City Scanners and Manhacks. Officers sometimes stand on Combine Watchtowers, giving them the benefit of a better view of their surroundings as well as a height advantage over their targets. They are also in an ideal location to fire flares, alerting the other nearby officers about enemy contacts.

Certain transmissions heard over the Civil Protection radios suggest that officers are rewarded with, in the words of the Overwatch Voice, "non-mechanical reproduction simulation" for good job performance. It is unknown what it implies, although it can be inferred that it is somehow sexual. Another reward addressed by the Overwatch Voice evokes a "family cohesion" being "preserved," suggesting that a mission failure might cause Civil Protection officers to be separated from their family.

Other radio transmissions indicate additional privileges given if an officer has their memory replaced, related to the promotion to Overwatch Soldier or Overwatch Elite by willfully surrendering more and more human features and characteristics. Another transmission suggests that officers have "anti-fatigue rations" of at least 3 mg; this is likely a psychoactive drug to help the individual stay awake longer.

The combat vests worn by Rebels are Civil Protection vests, either stolen from stocks or picked up from dead Civil Protection officers. Some rebels may have previously been Civil Protection officers, like Calhoun, and kept the armor.

If Gordon Freeman approaches any of the Civil Protection officers in the chapter "Point Insertion," they will respond with an order, commanding him to move away. If one continuously approaches them, they will light up their Stun Batons, giving a final warning. After that, interacting with those officers will make them violently attack or give chase for a limited distance. Another note is that throwing an object at an officer will instantly turn them aggressive and chase the player. Moreover, in some areas where a City 17 civilian is being interrogated or killed, the guards may be more aggressive.

Half-Life 2: Episode One

Civil protection officers attempting to stop Freeman for the last time before City 17 is  destroyed.

Civil protection officers attempting to stop Freeman for the last time before City 17 is destroyed.

Throughout most of the game, Civil Protection Officers are absent, only mentioned by Barney Calhoun and then encountered in the game's finale. Barney remarks, "Now it looks like we are going to have to cut a path through every chicken shit Metrocop who is having second thoughts about defending City Seventeen." Later we see Barney again next to a dead Civil Protection officer outside of the Technical Trainstation.

Civil Protection officers make a brief appearance in the game's final chapter, "Exit 17," attempting to stop Freeman from escorting the citizens to the train. The officers engage Freeman with MP7s while also deploying Manhacks in their assault. The officers only show up once the player reaches the last group to escort. This timing has given rise to the suggestion that the officers were trying to board the train for themselves to escape City 17, as it is unlikely that they would continue serving as rear guard units.

Half-Life: Alyx

In Half-Life: Alyx, Civil Protection has a different and more minor role than the previous installments. Civil Protection officers are never directly fought in Half-Life: Alyx, but are encountered in the first chapter of the game, either patrolling the streets or driving the prisoner transport trucks. Specifically, two Civil Protection officers drive a transport truck holding Alyx Vance after her capture before they are killed by a grenade and the vehicle is taken off the road by Russell's drone.

Outside of the first part of the game, there are no encounters with officers. Criminal Holding mentioned early in the game likely refers to Civil Protection's main operational headquarters building (as opposed to the Overwatch Nexus), or part thereof, was to make an appearance in Half-Life 2.

Codes

10-0: Begin scanning
10-4: Affirmative
10-8: Free/Ready to assist
10-20: Location
10-78: Reinforcements
10-99/11-99: Only surviving unit
10-103-M: Disturbance by mentally unfit
10-107/Dispup: Citizen
11-6: Suspect down
17-F: Fugitive Detachment
27: Attempted Crime
51: Non-sanctioned arson
51-B: Threat to property
62: Alarm triggered
63: Criminal tresspassing
63-S: Illegal inoperation
69: Possession of illegal resources
94: Armed suspect
95: Illegal carrying
99:: Reckless operation
148: Resisting pacification
243: Assault on protection team
404: Riot
415: Disturbing civic unity
505: Running/Hiding
507: Public Noncompliance
603: Unlawful Entry
647-E: Airwatch/Surveillance reports miscount

Airwatch: Aerial support
Amputate: Beat/Kill/Transforming into Stalker
Amputate-Zero-Confirm: Beat/kill/spare at your own discretion
Anticitizen 1/Suspect 1: Gordon Freeman
APB: All-points bulletin (Broadcast of suspect)
Assemble-Administer-Pacify: Local unrest
Assemble-Clamp-Contain: Anticitizen behavior detected
BOL: Be on the lookout
Cleanout: Mass murder
Code 3: Respond
Code 12: Regular patrol status
Code 100: Area secure
Counter-obeyance: Malcompliance
CP: Command point
Duty-Sword-Operate: Prosecution code for Gordon Freeman
Exposing Target: Shooting at cover to break it
Final Verdict Administered: Suspect down
Insolate-Expose-Administer: Malcompliance detected
Level 3 Civil Privacy Violator: Tresspasser
Malcompliance Verdict: Killed/beaten
Malcompliant Citation: Beating
Malignant(s): Enemies/Anticitizens
Outland Biotic: Fast/Poison Headcrab
Parasitic/Necrotic/Bug/Virome: Headcrab/Zombie/Barnacle
Priority 2 Anticitizen: Alyx Vance
PT: Protection Team
Recall and Recycle: Execution of Civil Protection units
Suspend Negotiations: Go fully lethal
Unit Deserviced: Unit down
Verdicts: Bullets
Viscerator: Manhack
Witness Sterilization: Kill witnesses
Officer Down: Self Explanatory

Tactics

Civil Protection officers waiting for Freeman in the Canals.

Civil Protection officers waiting for Freeman in the Canals.

Behind the scenes

A blue-eyed Metrocop.

A blue-eyed Metrocop.

The old Metrocop texture, as seen in the map "e3_terminal".

The old Metrocop texture, as seen in the map "e3_terminal".

Elite Metro Cop

The Elite Metrocop.

The Elite Metrocop.

Just like the Overwatch Soldier has the Overwatch Elite, Civil Protection was to have its own elite version, the Elite Metro Cop.[2] Intended to be a Civil Protection team leader, its model is mostly the same as the standard model, but with a different helmet. Other differences include a red patch on the chest, red shoulder pads, grey trousers, and a slightly different colored armband.[2] It cannot be found in the leaked files.

Related achievements

Hl2 hit cancop withcan
Defiant 5 Gscore
Hit the trashcan cop with the can.
Hl2 put canintrash
Submissive 5 Gscore
Put the can in the trash.

Trivia

Gallery

Half-Life 2

Pre-release

Metrocop
Combine Guard

Retail

Half-Life: Alyx

Pre-release


List of appearances

References

Imagecat The Half-Life Wiki has more images related to Civil Protection.
  1. Half-Life 2 Prima Guide
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Half-Life 2: Raising the Bar
  3. Overwatch Radio Chatter: "Attention: Prepare for visual download of Anticitizen One."
  4. Overwatch Radio Chatter: "Lost bio-signal for Protection Team unit [Randomized Name]; remaining units contain."
  5. 5.0 5.1 Playable Half-Life 2 Beta files
  6. WC mappack