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"Oh my God... Striders really tore the hell out of this place..."
Alyx Vance[src]
 

The Strider is a large three-legged arthropod synth, armed with both a pulse minigun and warp cannon on its hull. They serve as the Combine's main heavy ground assault unit.

Overview

Striders are comprised of two components: their head and the three long legs supporting it. A strider's body is covered in a smooth brown carapace. On the head of the Strider is a rapid-firing pulse cannon that can swivel 180° horizontally and vertically in front of it. On it's belly, a heavier warp cannon hangs below. Exhaust ports are visible behind and on top of it's body, likely to release heat.

The striders three long legs are attached to it's body on it's left, right, and behind. These legs are divided into two sections: one shorter part attached to the body, and a longer part that is in contact with the ground. The latter is tipped with sharp spikes and a rosette of finer, hair-like spines. These legs are both maneuverable and powerful can be bent around the joint to allow the strider to drop it's body to lower heights.

Like all synths, striders blur the line between machine and organic components. Few is known about it's inner workings, but the strider does possess organic components such as muscle fibers, a spine, and a brain. Striders are incredibly vocal creatures; they use vocalizations to express pain, aggression, or even a cry of death, giving them an almost animalistic image.

According to Ted Backman, Striders that are seen on Earth are not biological creatures with cybernetic implants but, rather, synthetic copies of their natural counterparts that were retrofitted for the needs of the Combine. Backman states that Striders are scanned in their natural environments by the Combine and the data acquired is used to build their synthetic version that is used for the Combine war machine, as well as maintenance and building.

Construction Strider

A new variant of the Strider is introduced in Half-Life: Alyx; this version, however, possesses no offensive capabilities and was redesigned to aid in engineering and maintenance.

A Construction Strider possesses a mechanical platform attached to their main body, from which Combine Workers operate. The platform consists of three devices; a mechanical torch arm, which is used for welding work; binoculars, and a machine of unknown function, all of which are operated by Combine Workers. Mechanical legs connecting the platform to the strider also keep the platform levelled and prevent Workers from falling off.

Constructions striders were modified in several ways; their legs have been enhanced with augmentation devices to aid with roof climbing and improve balance, their warp cannon was replaced with a connector; which is used to move and connect large cables to Combine devices on rooftops, as shown in the first section of the game; and their pulse cannons were also replaced with a single large robotic eye.

Construction striders appear to have a very firm and heavy walk, apart from the more soft and slow walk from normal striders, this behavior may be due to the augmentation devices attached to their legs. They are observed to cause infrastructural damage as they walk.

Application

A Strider among City 17 rubble.

A Strider among City 17 rubble.

Striders are the largest and arguably most destructive of the Combine's ground units stationed on Earth. They fire their pulse gun at enemies below, picking them off one-by-one. A single burst is enough to kill a normal human with a few shots. Their most dangerous weapon is the warp cannon hanging from their abdomen; it fires a powerful burst of Dark Energy that warps light around it as it fires. This force is powerful enough to destroy structures such as buildings and vaporize any enemy caught in the crossfire. Their three powerful legs are each equipped with spikes and can strike down with powerful force, impaling anything it catches.

Striders are often deployed as support units for Overwatch soldiers and with each other to control an area. They are transported to and from combat zones by Combine Dropships, folding their legs for ease of transport. Striders patrol their territory with great zeal, firing upon anything that moves. It's not uncommon for areas guarded by striders to be reduced to rubble as their warp cannons destroy any surrounding structure. Despite their size, they have remarkable maneuverability; striders are able to squeeze into and clear out tunnels by extending their legs wider apart and lowering their body. In this position, striders can move exceedingly fast due to weight being spread out and their center of gravity lowered, and can move through tunnels quickly or sprint across open battlefields while firing at enemies.

In open areas, Striders are often accompanied by Hunters which act as escorts that destroy smaller targets and potential threats to the Strider. During the Combine offensive against White Forest, Striders are used to destroy the outer buildings surrounding the Resistance base, including the Magnusson Device teleporters.

Appearances

Half-Life 2

A Strider as seen for the first time in Half-Life 2.

A Strider as seen for the first time in Half-Life 2.

Striders walking in the Citadel.

Striders walking in the Citadel.

A Strider is first glimpsed walking along a barred street with a City Scanner some time after leaving the Trainstation Plaza. They will not be seen again until Gordon returns to City 17 post the Uprising, in which they are used to kill Resistance fighters and demolish structures.

Striders are encountered extensively during the battle for the Overwatch Nexus. As Gordon descends from the building's rooftop back to the ground floor, multiple striders can be seen engaged in battle with Resistance fighters. When Gordon leaves the area, a strider pursues him as he flees into a building. Shield scanners are then deployed in order to notify the strider of his location inside.

As Gordon progresses closer to the Citadel, striders become much more prominent. Gordon takes out the striders and Overwatch soldiers in the area with help from the rebels and reunites with Barney and Dog, the latter of whom helps him enters the Citadel.

When Gordon fights his way in the Citadel, a strider is deployed to stop him at a point and killed. Striders are later seen inside the Citadel as Gordon makes his way into Breen's office via a personal carrier.

Half-Life 2: Episode One

Gordon and Alyx encounter striders inside the citadel as they march along a pathway. A damaged Dropship carrying a striders appears afterwards and crashes into said pathway a few seconds later. After Gordon and Alyx manage to find their way to the surface, Alyx sees the rubble and notes that striders have destroyed the area. A strider can be seen patrolling in the distance at this time.

A strider is encountered directly by Gordon at the Technical Trainstation as it attempts to prevent Gordon and Alyx from leaving the city. Gordon succesfully defeats it and finally leave City 17 via train with Alyx.

Half-Life 2: Episode Two

Dog about to prove his value against a Strider, as seen in the Episode Two trailer.

Dog about to prove his value against a Strider, as seen in the Episode Two trailer.

Striders are first seen among a Combine convoy walking to White Forest as the Combine regroup and prepare to assault White Forest. Sometime later, a strider can be seen being carried by a dropship before White Forest sentries take them down. Gordon and Alyx encounter the wreckage as they near White Forest, but to their surprise the strider survives and awakens. Fortunately, Dog arrives in the nick of time and attacks the strider. The resulting battle sees Dog overpowering the strider, maiming it, and finally killing it by removing it's brain.

Striders play a final key role in the Combine's last attempt to destroy White Forest and prevent the rocket launch, in which they are deployed en masse aided by Hunters. To defeat them, Gordon must use the Magnusson Device; a device invented by Arne Magnusson that can instantly kill striders upon being attached to their body and shot. Using the Gravity Gun to launch these devices, Gordon successfully destroys these incoming striders and deters the offensive as well as guarantees the rocket's successful launch.

Half-Life: Alyx

Strider-in-city

Multiple non-hostile Striders make an appearance during the first section of Half-Life: Alyx.

After crashing the Vault and while looking for a way in, Alyx encounters two Combine Soldiers standing next to an apparently de-activated Strider, with one of the soldiers trying to kick it to wake it up again, only for Overwatch to tell him to stop. Alyx dispatches the soldiers and confirms the Strider is not working: Russell remarks that it would be terrible if it came back to life. He was proven right, as moments after Alyx reactivates a power generator for an elevator, the Strider abruptly comes to life and begins chasing her through the wreckage. After fighting off some more Combine soldiers while evading the Strider, Alyx discovers a Combine gun which she uses to destroy it.

Tactics

Striders are tough enemies with the ability to deal a lot of damage. It is important to utilize cover when facing them as their pulse gun can quickly reduce the player's health with just a few shots. They will typically fire in front of the player before orienting their aim towards them, giving the player a few seconds to get behind cover. Striders fire in bursts with a short cooldown between firing cycles giving the player a short window to utilize.

The most effective conventional weapon against striders is the RPG; it takes 5 rockets kill one in Easy mode. Using rockets can ensure reliable hits from relative safety by steering them towards the strider with maximum cover. Grenades, MP7 grenades, and the pulse rifle's secondary fire can work but do only half the damage of a rocket and require more accuracy. Striders tend to ignore all projectiles launched at them, focusing on attacking the player instead. They also move in preset patterns so their movements can be predicted, This, conjunction with cover and timing between the attacks, can be utilized to ensure you deal damage to it without it hitting back.

Striders will occasionally fire their warp cannons from behind cover at the player. Unlike it's pulse gun, this weapon has an audible cue in it's wind-up. Keep a lookout for the sound as well as the trademark blue line that appears between the cannon and it's target. A good rule of thumb is to move from your current position of cover as it's likely firing at you. When firing it's cannon, a strider cannot attack with it's pulse gun and will stand still, giving another window of attack.

In one section after leaving the Overwatch Nexus, shield scanners will assist a strider as you enter a building. The scanners will identify your location and blind you to the soldiers within, so take them out when they spawn and avoid windows where the strider might get a shot at you.

Only one strider is encountered in Episode 1, near the end of the game. This requires the player to traverse some obstacles before getting to a location where RPG ammo is readily available; keep to cover until you reach the ammo crate. This strider fires at a faster rate but has it's damage reduced so hits will be harder to avoid but not be as severe to the player.

In Episode 2, striders will be encountered in the final battle for White Forest. The player will be given unlimited Magnusson devices that can be launched to a strider's body then shot to instantly kill them. Striders in this section will ignore the player unless a device has been successfully attached, so focus should first be given to the Hunters that are escorting the strider as they can destroy the Magnusson devices before you can attach them. Once a device is attached, a strider can be taken out instantly by shooting the attached Magnusson device.

Behind the scenes

Concept very similar to the final version, dated 2001.

Concept very similar to the final version, dated 2001.

Dog challenging the Strider in the Episode Two trailer.

Dog challenging the Strider in the Episode Two trailer.

Related achievements

Half-Life 2

Hl2 beat c1713striderstandoff
Giant Killer 10 Gscore
Survive the rooftop Strider battle in the ruins of City 17.

Half-Life 2: Episode Two

Ep2 beat outland12 nobuildingsdestroyed
Neighborhood Watch 35 Gscore
Save all buildings outside the missile silo from destruction.
Ep2 beat game
Defensive of the Armament 20 Gscore
Save the missile silo from the Combine offensive.

Half-Life: Alyx

Achievement Textbook Jinxing
Textbook Jinxing
Earned after waking the Strider in chapter 10: Breaking and Entering.

Trivia

Gas mask Rebels fleeing a Strider in the map "e3_strider", in one of the earliest Half-Life 2 screenshots.

Gas mask Rebels fleeing a Strider in the map "e3_strider", in one of the earliest Half-Life 2 screenshots.

Gallery

Concept art

Screenshots

Pre-release

Half-Life 2

Episode One

Episode Two

List of appearances

References